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Version 0.1.8.1

Global modifications:
+ items from "Food" category are finished

Prototype addition:
+ glass shader
+ combat skills
+ "death" state
+ object type "Container"
+ basic functions for interactive object "Container"
+ blinking
+ "Loot" inventory
+ "Container" inventory
+ in-game console
+ several "Physics Surface"
+ sound reverb indoors
+ taking damage depending on type weapon function
+ experience from killing
+ new weapon type (throwing)
+ function "Look at": now character smoothly turns his head and neck following cameras's direction
+ smooth body rotation based on camera angle

Minor updates/changes:
+ capability to equal costs while trading
- fixed bug in calculation of item focusing
+ new items added
+ statics added
- character rig fixed
- topology fixed
+ animation randomization "Sneak Idle" added
- morphing and sceletal animation conflict corrected
+ "Idle Sneak" animation added
+ "Pickup Item" animation added
+ "Draw/undraw 1h Weapon" animation added
+ running with 1hW animation for level "Novice" added
+ running with 1hW animation for level "Fighter" added
+ running with 1hW animation for level "Warrior" added
+ running with 1hW animation for level "Master" added
+ "Draw/undraw 2h Weapon" animation added
++ running with 2hW animation for level "Novice" added
+ running with 2hW animation for level "Fighter" added
+ running with 2hW animation for level "Warrior" added
+ running with 2hW animation for level "Master" added
+ rest animation depending on weapon type and level of mastery added
- body shader changed: now skin shade depends on blood colour
- running animation corrected
+ variations of running animations with 1hW depending on level of mastery added
- corrected combat state switching
+ highlighting equipped items in player's inventory added
- localization redone
+ improving combat skills function
- equipped items are locked dropping and trading
+ animation for character rotation at calm state added
+ independent character body and leg postures added
+ animation for character rotation at combat state added
+ animation for character's body rotation towards item during picking it added
+ smooth head rotation towards item/character in focus

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