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Why no news

For a long time there was no news on the English-language site. We apologize for this.

The fact is that our translator was busy. Now we are looking for a new one, but so far it is not.

As you may have noticed, we still upload screenshots and art. News is available only on the Russian-language site.

If you want to keep abreast of the latest news, then use the translators for the Russian site.

You can also subscribe and follow our groups listed in the contacts on the site.

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Version 0.1.9.10

Prototypes added:
+ combo attack prototype added
+ class responsible for atmosphere, weather, in-game time added
+ cLose combat prototype

Minor fixes/changes:
+ in-game pause added

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Happy New Year, guys!

Happy New Year, guys!

We have good news for you: all items from category "food" and their functions are completely done. We will not discover them to avoid spoilers.

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Version 0.0.7.4

-trading added (based on Gothic 1 and 3)
-inventory redrawed
-inventory slot's functionality redone
-item database added
-main shader renewed

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Version 0.0.3.2

Application of inventory items implemented
first UI sound effects added
main character stats window added
survival system prototypes added
application of potions and food added
focusing bugs fixed
inventory bugs fixed
...

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Version a0.8.21.9

+ five new houses, walls and defence towers added
+ several static environmental objects added
+ new clouds system added, mechanics scheme improved
+ more textures added
- day/night cycle bugs fixed
- dynamic shadows cascades fixed
...

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Version a0.7.20.9

- a few leveling system bugs fixed
+ paladin fort stats ready
+ paladin tower stats ready
- ocean shader fixed

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Version a0.4.16.9

a0.4.16.9

+ terrain progress 15%
+ climbing added
+ main menu added
+ 12 music themes produced
+ mana bar added
+ health bar added
+ game clock adjusted
+ day/night cycle added

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Version 0.1.10.5

Prototypes added:
+ chest prototype based on a container
+ interplay with interactive objects prototype added

Minor fixes/changes:
- lateral one-handed sword blow animations fixed
- lateral one-handed sword blow animations fixed
...

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Version 0.1.8.1

Global modifications:
+ items from "Food" category are finished

Prototype addition:
+ glass shader
+ combat skills
+ "death" state
+ object type "Container"
+ basic functions for interactive object "Container"
...

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Regarding in-game trading

Pieces of Merz will be the main currency on the island. Merz is a magic mineral (ore), which is extracted from mines of Oroliga. Trading can also be done while absolutely ignoring the currency. In-game trading is much more like exchange with ability to equalize goods' value with Merz.

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Version 0.0.5.5

Test of equipping one-handed and two-handed weapons, armor and helmet, changing defence and damage parameters

0.0.5.5
- running animation fixed
- walking and squatting animations added
- equipping system added
...

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Version 0.0.2.0

inherited NPC properties
test version of the game font
player focus prototype
inventory prototype
being able to drop inventory items into the world, in a bag or separately
being able to pick up bags
bag properties on-screen output
being able to pick up objects
...

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Version a0.8.21.9

Current game build update: version a0.8.21.9 :

1. Many detailed global static objects have been added into the game. Mainly these are large buildings and other city elements. Part of the city has been surrounded by walls and defence towers. 5 new houses have been added into one of the city districts.
...

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Version a0.6.17.9

+ skill points added
+ max health increase with each new level added
+ city completion 25%
+ leveling system added
+ new shaders added
+ dynamic weather system added

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